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	<title>MMO and MMORPG Musings - MMO Crazy</title>
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		<title>Free Online Shooters</title>
		<link>http://mmocrazy.com/editorials/free-online-shooters</link>
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		<pubDate>Sat, 06 Nov 2010 01:46:09 +0000</pubDate>
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		<description><![CDATA[First Person Shooters (FPS) are one of the most common type of f2p games. They’re particularly popular in North America which is generally a smaller market for free to play MMOs than Asia. Most of today’s MMOFPS games are tactical &#8230; <a href="http://mmocrazy.com/editorials/free-online-shooters">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>First  Person Shooters (FPS) are one of the most  common type of f2p games.  They’re particularly popular in North America  which is generally a  smaller market for free to play MMOs than Asia.  Most of today’s MMOFPS  games are tactical shooters, and the evolution  of the genre has been  startling.</p>
<p>The  earliest free to play  shooters were modeled after the popular Counter  Strike, which it self  got a free to play version called Counter Strike  Online. Games like <a title="Mercenary Wars" href="http://mmohut.com/review/mercenary-wars">Mercenary Wars</a>, and <a title="Mission Against Terror" href="http://mmohut.com/review/mission-against-terror">Mission Against Terror</a> come to  mind. Then there’s <a title="Cross Fire" href="http://mmohut.com/review/cross-fire">Cross Fire</a> which was released several years ago but  looks and plays a lot like the classic Counter Strike. <a title="Nexon" href="http://mmohut.com/publishers/nexon">Nexon</a> has its own  FPS called <a title="Combat Arms" href="http://mmohut.com/review/combat-arms">Combat Arms</a> which has gained a large audience and received  continual updates. <a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games">Aeria Games</a> publishes <a title="Wolfteam" href="http://mmohut.com/review/wolfteam">Wolfteam</a> which is developed by <a title="Softnyx" href="http://mmohut.com/publishers/softnyx">Softnyx</a>, and <a title="Netgame" href="http://mmohut.com/publishers/netgame">Netgame</a> publishes <a title="Operation 7" href="http://mmohut.com/review/operation-7">Operation 7</a>. Besides the original  Wolfteam, most of these games are pretty standard tactical shooters set  in a modern, urban environment.</p>
<p>Then  there’s <a title="ijji" href="http://mmohut.com/publishers/ijji">ijji</a>.  Run by the Korean company NHN, ijji publishes a lot of  free to play  games including MMORPgs. But their FPS and shooter catalog  is  notorious. They run no fewer than four shooters with a fifth in   development. Despite having so many shooters, they is a lot of variation   between them. <a title="GunZ" href="http://mmohut.com/review/gunz-the-duel">GunZ</a>: The Duel is a third person shooter like Battlefield  Heroes and <a title="S4 League" href="http://mmohut.com/review/s4-league">S4 League</a>.  Soldier Front is more traditional tactical  shooter, and A.V.A is  perhaps the most polished free shooter to date.  Their latest shooter is  <a title="Genesis A.D" href="http://mmohut.com/preview/genesis-ad" target="_blank">Genesis A.D</a> which has a sci-fi theme complete  with futuristic weapons and maps.  There’s jet packs, wall jumps, and all  the rest. In some ways, it  reminds me of Unreal Tournament. There are  some similarities between  Genesis AD and <a title="Alliance of Valiant Arms" href="http://mmohut.com/review/alliance-of-valiant-arms">Alliance of Valiant Arms</a>. Both  have three classes that players can switch between, and similar  interfaces.</p>
<p>The  fifth ijji shooter still development is <a title="Karma: Operation Barbarossa" href="http://mmohut.com/preview/karma-operation-barbarossa">Karma: Operation Barbarossa</a>.   Even Karma will fit in nicely since it is set during WW2 and doesn’t   directly compete with any of ijji’s current shooters. The f2p shooter   genre is just getting started. Electronic Art’s has just announced   another free to play (or play4free as they call it) Battlefield game.   This one has realistic graphics and looks a lot like Battlefield 2.</p>
<p>Let’s  wrap up with some more free to play shooters that are already  available. <a title="K.O.S. Secret Operations" href="http://mmohut.com/review/k-o-s-secret-operations">K.O.S. Secret Operations</a> has been compared to Counter Strike:  Source on MMOHut. Its a fun game  and many of the maps are modeled off  stages in CS which should make the  game feel familiar to veterans. Quake  Live is an updated version of  the classic Quake 3: Arena and is  launched right from the browser for  convenience. Even the US Army has  gotten into the F2P FPS game with  America’s Army. Its a hyper realistic,  tactical, team based shooter.  And we can’t forget <a title="War Rock" href="http://mmohut.com/review/war-rock">War Rock</a> by <a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first">GamersFirst</a>. Like Battlefield, the game has multiple modes, some of  which support tanks, airplanes, and other vehicles.</p>
<p>I   mentioned mainly FPS shooters, but also a few third person shooters   (TPS.) There are many other free games that are best categorized as   shooters but don’t quite fit the traditional definition of the term.   We’ll cover those games next time.</p>
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		<title>Western Free to Play MMORPGs</title>
		<link>http://mmocrazy.com/editorials/western-free-to-play-mmorpgs</link>
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		<pubDate>Mon, 01 Nov 2010 14:55:42 +0000</pubDate>
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		<description><![CDATA[It’s no secret that most free to play MMOs and MMORPGs come out of Asia. When it comes to f2p, countries like South Korea, China, and even Japan have been ahead of the West for years. There is a reason &#8230; <a href="http://mmocrazy.com/editorials/western-free-to-play-mmorpgs">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>It’s  no secret that most free to play MMOs and  MMORPGs come out of Asia.  When it comes to f2p, countries like South  Korea, China, and even Japan  have been ahead of the West for years.  There is a reason why Asian  countries adopted the free to play, micro  transaction supported business  model while America and Europe largely  stuck to the subscription model.  Asian citizens were simply not  affluent enough to afford the  subscription, and many didn’t even have  personal computers. Instead,  gamers traveled to internet cafes where  they paid to play on an hourly  basis.</p>
<p>Even  though most of the  major economies of Asia have since prospered, the  habit of making  dozens of small purchases rather than lump-sums has  stuck. Even games  that are pay-to-play in the West like <a title="Age of Conan" href="http://mmohut.com/free-trials/age-of-conan">Age of Conan</a> and <a title="Lineage 2" href="http://mmohut.com/free-trials/lineage-2">Lineage 2</a> are free to play in South Korea. Oddly enough, free to play  seems to  be better for business than the monthly subscription method.  More and  more Western developers are starting to realize this. There are  now a  ton of Western developed games that are free to play or have been   converted from P2P to F2P.</p>
<p><a title="Turbine" href="http://mmohut.com/publishers/turbine">Turbine</a> was one of the first pioneers of the MMOPRG industry with their 3D   title Asheron’s Call. They’ve also been one of the quickest to adapt to   the new realities of the market. Both <a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online">The Lord of the Rings Online</a> and <a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online">Dungeons and Dragons Online</a> are now free to play, though they still  maintain optional monthly  subscriptions. Its very likely that their  future releases will stick to  the new f2p model. Another veteran studio  that has embraced free to  play is <a title="Sony Online Entertainment" href="http://mmohut.com/publishers/sony-online-entertainment">Sony Online Entertainment</a>.  Admittedly,  ‘Sony’ is not exactly a Western company, but SOE is based  in America  and has operated some classic Western MMORPGs including <a title="EverQuest" href="http://mmohut.com/free-trials/everquest">EverQuest</a>, and <a title="Star Wars Galaxies" href="http://mmohut.com/free-trials/star-wars-galaxies">Star Wars Galaxies</a>. They launched a free to play alternative to their <a title="EverQuest 2" href="http://mmohut.com/review/everquest-2">EverQuest 2</a> title under the label EverQuest 2: Extended. But even before  that, they have been testing the f2p waters with games like <a title="Free Realms" href="http://mmohut.com/review/free-realms">Free Realms</a> and <a title="Clone Wars Adventures" href="http://mmohut.com/review/clone-wars-adventures">Clone Wars Adventures</a>.</p>
<p>But   its not just MMORPG industry veterans switching their tactics. Large   publishers of traditional retail video games are also under threat from   the Asian model. Its not just MMORPGs that f2p in Asia, but shooters,   racers, sports game, and all the rest. Companies like <a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts">Electronic Arts</a> and THQ have started coming around to the free MMO future. Lets start   with EA. They have a number of free titles now including the third   person shooter <a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes">Battlefield Heroes</a>, the real-time strategy game <a title="BattleForge" href="http://mmohut.com/review/battleforge">BattleForge</a>, and the racer <a title="Need for Speed World" href="http://mmohut.com/review/need-for-speed-world">Need for Speed World</a>. As for THQ, their  famous World War 2 themed strategy franchise Company of Heroes now has a  free to play version called <a title="Company of Heroes Online" href="http://mmohut.com/review/company-of-heroes-online">Company of Heroes Online</a>.</p>
<p>There   are a lot more Western developed MMORPG and MMOs that are free to  play.  But this is only the beginning. I expect almost all PC titles to   eventually convert to the microtransaction model.</p>
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		<title>MMO Developers and Publishers</title>
		<link>http://mmocrazy.com/editorials/mmo-developers-and-publishers</link>
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		<pubDate>Tue, 26 Oct 2010 03:50:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://mmocrazy.com/?p=54</guid>
		<description><![CDATA[Two key players are involved in bring free to play MMOs and MMORPGs to the players. They are the developers and publishers. Development studios are usually based in Korea or China and crafted for the local audience. When a studio &#8230; <a href="http://mmocrazy.com/editorials/mmo-developers-and-publishers">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Two  key players are involved in bring <a title="free to play mmos" href="http://mmohut.com/">free to  play MMOs</a> and MMORPGs to the  players. They are the developers and  publishers. Development studios are  usually based in Korea or China and  crafted for the local audience.  When a studio wants to release its  game in other region, it often  doesn’t have the resources and/or  knowledge required to operate a local  office or localize the game for  foreign markets. That’s where publishers  step in.</p>
<p>Publishers  pay  developers a license fee for the privilege of hosting their game in  a  specific region, like North America or Europe. Developers also  usually  get a cut of all cash shop items. The developer is still  responsible  for designing new content for the game and fixing existing  problems,  but the task of marketing, customer service, and localization  is passed  to the publisher. Some of the biggest publishers today include <a title="Aeria Games" href="http://mmohut.com/publishers/aeria-games">Aeria Games</a>, <a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus">GamesCampus</a>, <a title="gPotato" href="http://mmohut.com/publishers/gpotato">gPotato</a>, <a title="GamersFirst" href="http://mmohut.com/publishers/gamers-first">GamersFirst</a>, and <a title="Outspark" href="http://mmohut.com/publishers/outspark">Outspark</a>.  None of  these companies develop games themselves. Instead, they serve  as an  intermediary between players and the game studios.</p>
<p>Because   many companies that publish games in America are based here while   foreign developers are based in Asia, some interesting dynamics occur.   Take for example the case of Eyasoft. They are the Korean developer   behind two recent free to play MMORPGs: <a title="Iris Online" href="http://mmohut.com/review/iris-online">Iris Online</a> and <a title="Legend of Edda" href="http://mmohut.com/review/legend-of-edda">Legend of Edda</a>.   Despite being developed by the same studio, the two games are  published  in North America by different publishers. GamesCampus  publishes Iris  Online while gPotato publishes Legend of Edda. The two  games are both  anime styled, but still quite different. Edda has chibi  style graphics  while Iris boasts a Gypsy theme. Both have very  traditional gameplay  elements, but mix them with original features.</p>
<p>Not   all developers rely on foreign publishers. Some companies are large   enough to handle foreign localization and game development all in-house.  <a title="Perfect World Entertainment" href="http://mmohut.com/publishers/perfect-world-entertainment">Perfect World Entertainment</a> comes to mind. Their US branch now hosts a  number of free to play MMORPGs from the original <a title="Perfect World" href="http://mmohut.com/review/perfect-world">Perfect World</a> to more  recent titles like <a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals">Battle of the Immortals</a>, <a title="Heroes of Three Kingdoms" href="http://mmohut.com/review/heroes-of-three-kingdoms">Heroes of Three Kingdoms</a>,  and the upcoming <a title="Forsaken World" href="http://mmohut.com/preview/forsaken-world">Forsaken World</a>.  Usually as developers grow in size they  take up the task of self publishing, and even expand to publish games by  other studios. This is  the case with Gravity. Best known for Ragnarok  Online, they now operate  a publishing portal in the US called  WarpPortal. Besides publishing  Gravity games like <a title="Requiem" href="http://mmohut.com/review/requiem-memento-mori">Requiem</a> and <a title="Rose Online" href="http://mmohut.com/review/rose-online">Rose  Online</a>, WarpPortal now publishes Dragon Saga, the relaunched version of <a title="Dragonica Online" href="http://mmohut.com/review/dragonica-online">Dragonica Online</a>.</p>
<p>There’s   simple answer to which method is best, but my personal opinion is that   in-house development and publishing is usually better for the players.   When there’s a problem with the game, publishers are often helpless   without the assistance of the developer. This can lead to confusion and a   stalled game. Of course, most Western players wouldn’t have access to   many Asian <a title="MMORPGs" href="http://mmohut.com/">MMORPGs</a> if it weren’t for publishers. I expect both   publishers and developers to continue to expand globally. There’s still a   lot of opportunity out there for new publishers willing to bring   foreign games to local markets.</p>
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		<title>MMO or MMORPG</title>
		<link>http://mmocrazy.com/editorials/mmo-or-mmorpg</link>
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		<pubDate>Thu, 07 Oct 2010 09:29:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[MMORPG stands for massively multiplayer online role playing game. Its a mouth full, but the term has done a great job describing the genre for nearly three decades. When someone shows us a game like The Lord of the Rings &#8230; <a href="http://mmocrazy.com/editorials/mmo-or-mmorpg">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>MMORPG  stands for massively multiplayer online  role playing game. Its a mouth  full, but the term has done a great job  describing the genre for nearly  three decades. When someone shows us a  game like <a title="The Lord of the Rings Online" href="http://mmohut.com/review/the-lord-of-the-rings-online">The Lord of the Rings  Online</a>, we can automatically label it as a <a title="MMORPG" href="http://mmohut.com/" target="_self">MMORPG</a>. This is also true for  a game like <a title="Battle of the Immortals" href="http://mmohut.com/review/battle-of-the-immortals">Battle of the Immortals</a> or <a title="Metin 2" href="http://mmohut.com/review/metin-2">Metin 2</a>. All three of these  games are very different yet they are fit neatly into the MMORPG label.</p>
<p>But   not all online games are RPGs. Some are shooters, racing games, or   sports games. Where do these fit in? Well someone somewhere came up with   the clever idea of simply calling them MMOs. They dropped the ‘RPG’   half and were left with ‘massively multiplayer online’ as the   description. Clearly a MMO racing game like <a title="Drift City" href="http://mmohut.com/review/drift-city">Drift City</a>, which is being  published by <a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus">GamesCampus</a> now, is different than a traditional console  racer. The MMO label is  no gimmick, it really does help better identify  the game. MMOs are a  much broader category since so many genres can fit  the description. For  example, the parkour themed street racing game <a title="FreeJack" href="http://mmohut.com/review/freejack">FreeJack</a> is no RPG, but its still a free to play MMO. The same holds  true for <a title="Zone 4: Fight District" href="http://mmohut.com/review/zone-4-fight-district">Zone 4: Fight District</a> which is a fighting game. It’s got some  RPG elements including some PvE gameplay, but its still a MMO.</p>
<p>Some  games are more difficult to classify. I consider <a title="Grand Chase" href="http://mmohut.com/review/grand-chase">Grand Chase</a> a MMORPG  since it has a leveling system, strong PvE where players work  alone or  together to kill monsters and bosses. But the game has no  persistent  world, and instead relies on instanced stages. This is  similar to many  recent brawler MMORPGs, but many of those including <a title="Fists of Fu" href="http://mmohut.com/review/fists-of-fu">Fists of Fu</a>, <a title="Vindictus" href="http://mmohut.com/review/vindictus">Vindictus</a>, <a title="Divine Souls" href="http://mmohut.com/review/divine-souls">Divine Souls</a>, and <a title="Dungeon Fighter Online" href="http://mmohut.com/review/dungeon-fighter-online">Dungeon Fighter Online</a> at least have  persistent world towns. But how important is a  persistent world to a MMO  or MMORPG? Many regard it as the defining  characteristic of a MMORPG,  but I find such arguments to be hollow. <a title="Guild Wars" href="http://mmohut.com/free-trials/guild-wars">Guild Wars</a> may rely on  instancing, but I peg it squarely in the MMORPG category.</p>
<p>If  persistence was a requirement, even <a title="Dungeons and Dragons Online" href="http://mmohut.com/review/dungeons-and-dragons-online">Dungeons and Dragons Online</a> may not  meet the standards of a MMORPG. But let’s move on to sports titles. For  the most part, sports games like <a title="MLB Dugout Heroes" href="http://mmohut.com/review/mlb-dugout-heroes">MLB Dugout Heroes</a>, FreeStyle Street  Basketball, and <a title="FIFA Online" href="http://mmohut.com/review/fifa-online">FIFA Online</a> fall cleanly into the MMO category. But what  about dancing games?  Should we consider them MMOs or MMORPGs? Since  there’s no real  authority on the matter, I’ll go ahead and say yes.  Online gaming, and  especially free to play online gaming is growing so  fast that pretty  soon every genre will be represented in the MMO market.  At that time,  will the term still hold any meaning? Who will coin  additional terms  that do a better job describining particular genres  that emerge? Could  it be you?</p>
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		<title>Browser MMORPGs</title>
		<link>http://mmocrazy.com/editorials/browser-mmorpgs</link>
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		<pubDate>Tue, 05 Oct 2010 07:35:00 +0000</pubDate>
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		<guid isPermaLink="false">http://mmocrazy.com/?p=47</guid>
		<description><![CDATA[Browser games are the fastest growing segment of the MMORPG industry at the moment. They originally appealed to people who were unable or unwilling to download a large file before playing a game. Some people are just afraid to download &#8230; <a href="http://mmocrazy.com/editorials/browser-mmorpgs">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><a title="Browser Games" href="http://mmohut.com/browser-games/">Browser  games</a> are the fastest growing segment of the <a title="MMORPG" href="http://mmohut.com/">MMORPG</a> industry at the  moment.  They originally appealed to people who were unable or unwilling  to  download a large file before playing a game. Some people are just   afraid to download large clients, ‘will this give me a virus?’ is a very   common question I hear on free to play gaming forums. A lot of the   virus nonsense is unfounded fear, but it is true that certain anti-cheat   programs bundled with f2p games trigger a response from anti-virus   programs. Some people play browser games at work where they just don’t   have the ability to install files on their office computers.</p>
<p>What   ever the reason, browser gaming is huge. There are literally hundreds   of free to play browser games currently available with more being   released weekly. Browser games started as simple, text based RPGs with a   few images thrown in. Some of the most popular browser MMOs still fit   this description. <a title="BiteFight" href="http://mmohut.com/browser-games/bitefight">BiteFight</a> and <a title="Gladiatus" href="http://mmohut.com/browser-games/gladiatus">Gladiatus</a> by <a title="GameForge" href="http://mmohut.com/publishers/gameforge">GameForge</a> are two examples.  There’s also the newly released <a title="Shakes and Fidget" href="http://mmohut.com/browser-games/shakes-and-fidget">Shakes and Fidget</a> MMO based on the  popular German webcomic. These text based RPGs tend to be slow paced,  but there is an audience for them.</p>
<p>The   next type, or genre, of browser game are the action oriented games.   These allow free movement and generally revolve around player vs player   combat. <a title="Bigpoint" href="http://mmohut.com/publishers/bigpoint">Bigpoint</a> is a big publisher of such games. Some if the most  popular include <a title="SeaFight" href="http://mmohut.com/browser-games/seafight">SeaFight</a> and Dark Orbit. Bigpoint has around 50 games on  their portal, and they offer everything from a <a title="Farmville" href="http://mmohut.com/social-games/farmville">Farmville</a> style game  called Famerama, to different variants of their action titles. <a title="Deepolis" href="http://mmohut.com/browser-games/deepolis">Deepolis</a>,   for example, is similar to Dark Orbit but is set underwater where   players drive submarines rather than starships. They’ve also got some   more in depth games in the work like <a title="Poisonville" href="http://mmohut.com/browser-games/poisonville">Poisonville</a> which they have spent  millions of dollars developing. Its a browser  based Grand Theft Auto  where players can freely roam a modern city  filled with gangs, crime,  and defenseless drivers who just can’t be  bothered to lock their doors.</p>
<p>Moving  on to a more recent  phenomenon in the browser based MMO industry,  strategy games. These  have been around for years with some of the  earliest being <a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars">Tribal Wars</a> and <a title="Travian" href="http://mmohut.com/browser-games/travian">Travian</a>, both German developed titles.  The genre really went mainstream after the ad bombardment following the  release of <a title="Evony" href="http://mmohut.com/browser-games/evony">Evony</a> by a Chinese studio. Evony swamped the internet and  created a meme for  it self. Dozens of browser based real time strategy  games have  launched since, all using a variant of Evony’s famous ‘my  lord’ slogan.  Just to read off a small list of games with gameplay  similar to Evony;  <a title="War of Legends" href="http://mmohut.com/browser-games/war-of-legends">War of Legends</a>, <a title="Caesary" href="http://mmohut.com/browser-games/caesary">Caesary</a>, <a title="The Seventh Dragon" href="http://mmohut.com/browser-games/the-seventh-dragon">The Seventh Dragon</a>, War of  2012, <a title="King and Conqueror" href="http://mmohut.com/browser-games/king-and-conqueror">King and Conqueror</a>, <a title="Lords Online" href="http://mmohut.com/browser-games/lords-online">Lords Online</a>, <a title="World of Lordcraft" href="http://mmohut.com/browser-games/world-of-lordcraft">World of Lordcraft</a>, Empire  Craft, and <a title="Freesky Online" href="http://mmohut.com/browser-games/freesky-online">Freesky Online</a>.  There are literally dozens more but that  should suffice. Of course the  genre isn’t all about copy and paste  scripts, there are a few gems  like <a title="Lord of Ultima" href="http://mmohut.com/browser-games/lord-of-ultima">Lord of Ultima</a> which at least tries  to innovate.</p>
<p>Let’s   finish with a entirely new sort of browser game. The kind that look  and  play just as smoothly as client MMORPGs. A relatively new  development  tool called Unity is now being utilized by various gaming  studios to  create great looking 3D MMORPGs that run on the browser.  FusionFall was  one of the earliest titles to use Unity and has a huge,  persistent world  based on the Cartoon Network universe. Another Unity  powered game is <a title="Nanovor" href="http://mmohut.com/browser-games/nanovor">Nanovor</a> Evolution which is the successor to the original Nanovor which   required a client download. Interestingly, the new browser version has   better graphics! Other Unity titles include <a title="Tiger Woods Online" href="http://mmohut.com/browser-games/tiger-woods-online">Tiger Woods Online</a>, and <a title="Captains of Darktide" href="http://mmohut.com/browser-games/captains-of-darktide">Captains of Darktide</a>. I expect Unity to be used more extensively in the  near future by developers. The upcoming <a title="Battlestar Galactica Online" href="http://mmohut.com/browser-games/battlestar-galactica-online">Battlestar Galactica Online</a> is  being developed on Unity.</p>
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		<title>Regional MMO Preferences</title>
		<link>http://mmocrazy.com/editorials/regional-mmo-preferences</link>
		<comments>http://mmocrazy.com/editorials/regional-mmo-preferences#comments</comments>
		<pubDate>Sun, 03 Oct 2010 02:25:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[editorials]]></category>

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		<description><![CDATA[Often Western gamers cringe when they hit the mid levels in a Korean or Chinese developed MMORPG. The ‘grind’, they say, gets way too intense. The game stops being fun and becomes a chore. These gamers have a point, the &#8230; <a href="http://mmocrazy.com/editorials/regional-mmo-preferences">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Often  Western gamers cringe when they hit the mid  levels in a Korean or  Chinese developed MMORPG. The ‘grind’, they say,  gets way too intense.  The game stops being fun and becomes a chore.  These gamers have a point,  the exp curve seems to be on a logarithmic  scale in many Asian MMORPGs  like <a title="Lineage 2" href="http://mmohut.com/free-trials/lineage-2">Lineage 2</a> or <a title="Last Chaos" href="http://mmohut.com/review/last-chaos">Last Chaos</a>.</p>
<p>But   if everyone hates grind so much, why do developers keep making games   with grind? The answer is more complicated than you may think. The truth   it is, it seems Asian gamers like the level of grind in <a title="MMORPGs" href="http://mmohut.com">MMORPGs</a>. Just   ask yourself, when was the last time the early level PvE content in an   Asian developed MMORPG was challenging. The answer is probably ‘never.’   There’s a reason for that too. It turns out Asian gamers like to  social  in their MMORPGs. I don’t mean they form groups and chit-chat  while  raiding. I mean they just like whacking on a few easy monsters  while  talking about their lives with their friends. This is why many  Chinese  games in particular, like <a title="Jade Dynasty" href="http://mmohut.com/review/jade-dynasty">Jade Dynasty</a> or <a title="Zentia" href="http://mmohut.com/review/zentia">Zentia</a> have very easy mobs who  don’t aggro until the later levels.</p>
<p>Perfect   World Entertainment noticed this phenomena while localizing Battle of   the Immortals for North America. After listening to feedback from early   beta testers, they realized that Americans craved more challenge,  every  fight needs to carry the risk of death or it becomes a  ‘grindfest’ in  the eyes of many US players. That just isn’t the case in  China. Of  course this doesn’t mean American players are ‘hardcore’  while Chinese  players are wusses. Quite the opposite. Asian developed  games happen to  stress PvP far more than Western games do nowadays.  Just look at Kingdom  Heroes or <a title="Shaiya" href="http://mmohut.com/review/shaiya">Shaiya</a> which are both driven by player vs player combat. Even  cute looking games like <a title="Legend of Edda" href="http://mmohut.com/editorials/fantasy-mmorpgs-is-it-time-for-a-change">Legend of Edda</a> have open PvP, something that  Western <a title="MMORPG players" href="http://mmohut.com/editorials/mmorpg-players">MMORPG players</a> still whine about.</p>
<p>We’ve   taken a look at the preferences of Chinese and American players. The   Chinese like a simple PvE experience coupled with intense PvP. The   Americans want a challenging PvE experience that requires team work, but   want their PvP to be consensual. What about Europeans? Well Europe has   its own quirks. I don’t know whether its the lack of powerful  computers,  or just a general preference, but Europeans love browser  based games!  They just can’t get enough of them. The browser gaming  juggernaut <a title="Bigpoint" href="http://mmohut.com/publishers/bigpoint">Bigpoint</a> has a number of widely successful titles like <a title="SeaFight" href="http://mmohut.com/browser-games/seafight">SeaFight</a> and Dark  Orbit. Western gamers most used to cutting edge graphics  aren’t as  interested in these games as their European counterparts. The  browser  based strategy genre is also huge in Europe. One of the  earliest  pioneers of the genre was <a title="InnoGames" href="http://mmohut.com/publishers/innogames">InnoGames</a> with their <a title="Tribal Wars" href="http://mmohut.com/browser-games/tribal-wars">Tribal Wars</a> title.  They’ve released several more <a title="Browser Games" href="http://mmohut.com/browser-games/">browser games</a> since then  including The  West and Greepolis. Many other studios are now in the  strategy market  with games like <a title="Travian" href="http://mmohut.com/browser-games/travian">Travian</a>, <a title="Ikariam" href="http://mmohut.com/browser-games/ikariam">Ikariam</a>, and others.</p>
<p>Now   these are just some general observations on the regional preferences  of  gamers. I’m sure there are plenty of European gamers who hate  browser  games, Chinese gamers who hate grinding, and Americans who love  it. But  its just a fact that browser games do better in Europe and  that Asian  developed MMORPGs tend to be more grind-heavy. The market  for MMOs and  MMORPGs is changing every month, and one of the biggest  trends is how  fast local games are going global. Thanks to the free to  play payment  model, many MMORPGs that were previous Asia-only are now  coming to the  USA and EU. That means developers will have to take into  consideration  the preferences of the international community when  designing their  games. That can only lead to better games.</p>
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		<title>Anime MMORPGs</title>
		<link>http://mmocrazy.com/game-suggestions/anime-mmorpgs</link>
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		<pubDate>Sat, 02 Oct 2010 07:35:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[game suggestions]]></category>

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		<description><![CDATA[Today I’d like to take a few minutes to discuss one of the most popular MMORPG art styles. Anime is short for ‘animation’, and was first coined by Japanese artists. Anime was first inspired by Disney cartoons, but soon morphed &#8230; <a href="http://mmocrazy.com/game-suggestions/anime-mmorpgs">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Today  I’d like to take a few minutes to discuss  one of the most popular  MMORPG art styles. Anime is short for  ‘animation’, and was first coined  by Japanese artists. Anime was first  inspired by Disney cartoons, but  soon morphed into a distinct art form  that went on to be an  international industry.</p>
<p>Since  Anime  originated in Asia, its not surprising that the first <a title="MMORPGs" href="http://mmohut.com">MMORPGs</a> to  use  anime inspired graphics came out of Asia. Interestingly, many of   Japan’s neighbors including China and South Korea adopted the anime   style and added their own variations to it. Most free to play MMORPGs   come out of South Korea today, so let’s start by taking a look at some   Korean developed MMORPG with an anime art style.</p>
<p>We’ll  start with a new game, <a title="Legend of Edda" href="http://mmohut.com/editorials/fantasy-mmorpgs-is-it-time-for-a-change">Legend of Edda</a>. It was developed by eyasoft and  is published in North America by <a title="GamesCampus" href="http://mmohut.com/publishers/gamescampus">GamesCampus</a>, the same publisher behind <a title="Soul Master" href="http://mmohut.com/review/soul-master">Soul Master</a>, <a title="Heroes in The Sky" href="http://mmohut.com/review/heroes-in-the-sky">Heroes in The Sky</a>, <a title="MLB Dugout Heroes" href="http://mmohut.com/review/mlb-dugout-heroes">MLB Dugout Heroes</a>, <a title="Shot Online" href="http://mmohut.com/review/shot-online">Shot Online</a>, and Asda  Story. So what’s <a title="Legend of Edda" href="http://mmohut.com/review/legend-of-edda">Legend of Edda</a> all about? It’s got chibi characters.  What is chibi? Its a kind of  anime where the characters are small,  almost child like. Chibi has  become a subgenre in and of it self. There  are chibi styled cartoon  shows, games, and so on. Despite the cute  graphics, Legend of Edda  provides a solid gameplay experience for all  gamers. It’s not a kids  game, but the graphic style helps it stand out.</p>
<p>Another  anime styled MMORPG that’s in the ‘chibi’ mold is <a title="Luna Online" href="http://mmohut.com/review/luna-online">Luna Online</a>. This one  is published by <a title="gPotato" href="http://mmohut.com/publishers/gpotato">gPotato</a> and really ups the cuteness factor. Players are  very child-like, but  for some reason the NPCs are adults. There are a  lot of social features  built into the  game including the ability to get  married, have a  boyfriend/girlfriend, and so on. Both Luna Online and  Legend of Edda  have a lot of class options avaialble. They also have  another feature  in common, auto loot. Which of these two chibi games  should you play?  Well they’re both free to play, so check them both out!</p>
<p>If  you  don’t have time to play two games, take a look at a few  screenshots.  Legend of Edda has a visual style more similar to Ragnarok  Online while  Luna Online is far more anime styled.</p>
<p>Let’s  now take a look at some <a title="Japanese MMORPGs" href="http://mmohut.com/editorials/japanese-mmorpgs">Japanese MMORPGs</a>, or more accurately, MMOs. <a title="GetAmped 2" href="http://mmohut.com/review/getamped-2">GetAmped 2</a> and <a title="CosmicBreak" href="http://mmohut.com/review/cosmicbreak">CosmicBreak</a> are two recent fighting MMOs that are anime  styled. They both have the  same blocky graphic style, but one involves  robots. They both offer a  lot of customization options and allow large  amounts of players to  battle on one stage.  There are anime styled games  for almost every  genre, all available for free. If you’re a fan of  anime, check one of  these games out today!</p>
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		<title>MMORPG 2.0: MMO Crowdsourcing</title>
		<link>http://mmocrazy.com/editorials/mmorpg-2-0-mmo-crowdsourcing</link>
		<comments>http://mmocrazy.com/editorials/mmorpg-2-0-mmo-crowdsourcing#comments</comments>
		<pubDate>Wed, 29 Sep 2010 07:50:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[editorials]]></category>

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		<description><![CDATA[Web 2.0 is a term thrown around often, so often that many readers may not even know what the term actually means. Its a reference to the relatively new trend of user participation on websites. For example, sites like YouTube &#8230; <a href="http://mmocrazy.com/editorials/mmorpg-2-0-mmo-crowdsourcing">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Web  2.0 is a term thrown around often, so often  that many readers may not  even know what the term actually means. Its a  reference to the  relatively new trend of user participation on  websites. For example,  sites like YouTube and Wikepedia are built to  foster user participation.  In fact, these huge sites would be nothing  if it weren’t for users  willingly contributing to them. The first wave  of Internet sites simply  offered visitors content to consume. They  couldn’t take part in the  growth or evolution of the site. That model  worked for a while, but  innovation was stagnant. Web 2.0 came along and  innovation exploded to  give us the modern Internet where everyone can  get involved.</p>
<p>What  does any of this have to do with <a title="MMORPGs" href="http://mmohut.com/" target="_blank">MMORPGs</a> or  video games? More than you  might expect. Almost every video game since  the earliest days has been  very much in the Web 1.0 model. Developers  created games and players  consumed them. Multiplayer was a step  forward, but the rules were still  set by the developers. This top-down  design still works for a lot of  titles, don’t get me wrong. I love  <a title="JRPGs" href="http://justrpg.com" target="_blank">JRPGs</a> even though they tend to be  linear. MMORPGs offered even more  player involvement than typical  multiplayer games, but the developers  still called the shots.</p>
<p>Modding  has always been part of the  gaming scene. Counter-Strike, which served  as the inspiration for  dozens of free to play shooters like Mission  Against Terror, <a title="Cross Fire" href="http://mmohut.com/review/cross-fire">Cross Fire</a>, and <a title="Mercenary Wars" href="http://mmohut.com/review/mercenary-wars">Mercenary Wars</a>, originally started as  mod for Half Life. Quake 3 which is now called <a title="Quake Live" href="http://mmohut.com/review/quake-live">Quake Live</a> has also been  modded extensively. Modding is great, but often requires  technical  expertise that most gamers don’t have. Because of this,  modding has  always been a small niche. But more recent MMORPGs have  been designed  from the bottom up to make it easy for players to take  part in the  creation process. What am I talking about? The best way to  explain it is  to describe some of the games that are centered around  user generated  content.</p>
<p><strong>1. <a title="Roblox" href="http://mmohut.com/browser-games/roblox">Roblox</a></strong></p>
<p>Roblox   is a <a title="Browser Based Game" href="http://mmohut.com/browser-games" target="_blank">browser based game</a> that has a visual style that was obviously   inspired by Legos. And just like the famous block toys, gameplay in   Roblox consists of building original content, or exploring content built   by other players. Its aimed at kids, but the creation tools are quite   complex. There are literally thousands of examples of <a title="Player Made Content" href="http://mmohut.com/editorials/player-made-content-in-mmos" target="_blank">player made content </a>ranging from virtual chat rooms to intricate RPGs with combat systems,   NPC vendors, sailing features, and much more. The most common project   are arenas where players join and fight it out with various weapons the   design chose to scatter around the map. Another popular genre is the   maze. Players create mazes that are Mario-like platformers where players   have to get to the end of the stage by jumping from plat form to   platform. There’s no goal in Roblox, its a huge sandbox that is fueled   entirely by player participation. Its free to play, but full access to   the creation tools required a subscription.</p>
<p><strong>2. <a title="Second Life" href="http://mmohut.com/review/second-life">Second Life</a></strong></p>
<p>Second   Life has received a lot of media attention over the past few years.   More of a social experience than a traditional MMORPG, Second Life   thrives on both player interaction and player participation. There are   no orcs to slay or damsels to save. Instead, its a place to make friends   and amass a cyber-fortune. Players can start businesses, design   clothes, construct buildings, buy plots of land and lease it, and much   more. Some people have gotten rich from Second Life, but its not for   everyone. It has no goals and the lack of direction can be daunting for   new players. Second Life is also aimed for an older audience than   Roblox. There’s plenty of sexual content though it is shielded from   users who haven’t confirmed their age.</p>
<p><strong>3. Entropia Universe</strong></p>
<p>Mindark   is a Nordic studio that has created not just a virtual world, but a   virtual universe. Using the same versatile engine they have built   several sandbox style MMORPGs including Project Entropia and Planet   Calypso. The two games both use a currency that is convertible into US   dollars which is a pretty original concept. It does mean an initial   deposit is required to buy anything, but enterprising players can turn   that initial investment into a steady income stream. Several stories   made their way into the main stream media of players spending tens of   thousands of dollars on large plots of land in the Entropia Universe.   Many of these investors actually made a ton of money after purchasing   the virtual real estate. <a title="Planet Calypso" href="http://mmohut.com/review/planet-calypso">Planet Calypso</a> is Sci-Fi themed and actually  has quests to complete and enemies to  slay, players looking for  something original should take a look at it.  The Entropia Universe uses  the Crytek engine which allows for great  visuals though the game does  support lower hardware settings.</p>
<p>MMORPG   2.0 is still an unheard term, but I believe it will get just as big as   Web 2.0. The next phase of video games will tap into the huge  potential  that lies inside the head of gamers. Gamers are a creative  bunch and  given easy to use tools, they will create amazing adventures  for  themselves and their peers. Development studios that offer these  tools  will reap huge financial rewards. These few projects I listed  above are  on the forefront of this new wave. They are visionaries and  pioneers  that have started the process of paving the way for MMORPG  2.0. Soon  crowdsourching will be the main way of building a MMO.  Players interact  in MMORPGs, and that what makes them special. Soon,  they may be building  the very world that they interact in.</p>
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		<title>Old MMORPGs</title>
		<link>http://mmocrazy.com/editorials/old-mmorpgs</link>
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		<pubDate>Tue, 28 Sep 2010 01:54:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[editorials]]></category>

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		<description><![CDATA[Yesterday we talked about New MMORPGs so I thought it fitting that we take some time today to discuss old MMORPGs. As I mentioned earlier, MMORPGs tend to keep our attention longer than most other genres of video games. You &#8230; <a href="http://mmocrazy.com/editorials/old-mmorpgs">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>Yesterday we  talked about New MMORPGs so I thought it fitting that we take some time  today to discuss old MMORPGs. As I mentioned earlier, MMORPGs tend to  keep our attention longer than most other genres of video games. You  can’t ‘beat’ an MMORPG in a few dozen hours. Instead, they offer  thousands of hours of gameplay. Some gamers never tire of their favorite  MMORPG and end up playing it for years. The longest lasting MMORPGs are  those that are able to capture a large enough audience and keep them  interested for a years. Some new releases sell millions of copies but  fail to maintain those new players. <a title="Warhammer Online" href="http://mmohut.com/free-trials/warhammer-online">Warhammer Online</a> and <a title="Age of Conan" href="http://mmohut.com/free-trials/age-of-conan">Age of Conan</a> come to mind. Let’s take a look at some old MMORPGs that are still around.</p>
<p>1. The Legend of <a title="Mir 2" href="http://mmohut.com/review/mir-2">Mir 2</a></p>
<p>MMORPGs  originated in the West, but one of the biggest early era hits was a  Korean game called The Legend of Mir 2. It found a huge audience across  Asia and is still enjoyed by millions of players in China, Vietnam,  Japan, and Korea. The developers, <a title="WeMade Entertainment" href="http://mmohut.com/publishers/wemade-entertainment">WeMade Entertainment</a>, followed up with a sequel aptly titled <a title="The Legend of Mir 3" href="http://mmohut.com/review/the-legend-of-mir-3">The Legend of Mir 3</a> which offered improved graphics. While it never reached the same level  of penetration as the original, Mir 3 is still serviced today on servers  all around the world. WeMade has started to publish other games as well  including the free to play <a title="Digimon Battle" href="http://mmohut.com/review/digimon-battle">Digimon Battle</a>.</p>
<p>2. <a title="Ultima Online" href="http://mmohut.com/free-trials/ultima-online">Ultima Online</a></p>
<p>The  first major MMORPG that brought the genre into the mainstream. Ultima  Online was developed by Origin which was headed by Richard Garriott (aka  Lord British), the man behind the now defunct Tabula Rasa. Despite  being released way back in 1997, UO is still around 13 years later. The  official servers are now run by Bioware Mythic which is the MMORPG wing  of <a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts">Electronic Arts</a>.  A ton of new content has been added over the years, including not one  but two graphic overhauls. Ultima Online still has around 40,000  subscribers, but the real action is happening on the various emulated  servers for the game. Run by enthusiasts and veterans, these private  servers are not only free to play on, but offer a classic UO experience  that can’t be found on the official servers anymore.</p>
<p>3. <a title="Tibia" href="http://mmohut.com/review/tibia">Tibia</a></p>
<p>Tibia  isn’t just the name of a bone. It’s also one of the oldest MMORPGs  still in existence. Not only is it still around, but it is widely  popular. With low system requirements, and a tiny client size Tibia has  been a hit all around the world. It’s a 2D game set in a standard  medieval fantasy world. It has what I refer to as an ‘unlimited free  trial’, players can log in and run around all they want but they won’t  be able to progress past a certain point without signing up for a  monthly subscription. I don’t recommend signing up, especially when many  similar MMORPGs like Runescape offer more free content.</p>
<p>These are  some of the <a title="Oldest MMORPGs" href="http://mmohut.com/editorials/oldest-mmorpgs/" target="_self">oldest mmorpgs</a> out there, but there are several that are  older still. Can you name some MMOs or MMORPGs that are very old? One  quick way to see if a MMORPG or is or not is to look at its PvP  offerings. Generally speaking, older MMORPGs were much more open about  PvP. Player interact naturally meant player competition. It wasn’t until  EverQuest and <a title="World of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft">World of Warcraft</a> that PvP started to become optional.</p>
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		<title>New MMORPGs</title>
		<link>http://mmocrazy.com/editorials/new-mmorpgs</link>
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		<pubDate>Mon, 27 Sep 2010 05:46:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[editorials]]></category>

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		<description><![CDATA[MMORPGs are different than other video game genres. Their rate of release has been accelerating tremendously, but they still have longer life spans than almost any other kind of game. Think about the latest football game for the consoles. It &#8230; <a href="http://mmocrazy.com/editorials/new-mmorpgs">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>MMORPGs  are  different than other video game genres. Their rate of release has  been  accelerating tremendously, but they still have longer life spans  than  almost any other kind of game. Think about the latest football game  for  the consoles. It will be outdated in a year. MMORPGs tend to keep   their users interested for much, much longer. We’re still playing <a title="Fiesta Online" href="http://mmohut.com/review/fiesta-online" target="_self">Fiesta   Online</a> and <a title="Runes of Magic" href="http://mmohut.com/review/runes-of-magic">Runes of Magic</a> despite the fact that there are plenty of  flashier MMORPGs to chose from today.</p>
<p>But   that doesn’t mean developers of established MMORPGs can relax. Every   year brings a new wave of potentially disruptive innovations to the   genre. 2010 has been no different, and I suspect 2011 will be even more   disruptive. So what games are there for us to look forward to? The MMO   market has gotten so big recently that we can sub divide it into  several  smaller categories such as browser based and client based along  with  the more traditional subscription based and free to play  categories.  Let’s take a look at some of the newest MMORPGs heading our  away across  all of these categories.</p>
<p><strong>1. <a title="Age of Empires Online" href="http://mmohut.com/preview/age-of-empires-online">Age of Empires Online</a></strong></p>
<p>Why   is this one first? Because Age of Empires 2 is one of my favorite  games  of all time. The classic real time strategy (RTS) series is now  getting  a free to play version thanks to Robot Entertainment which will  be  developing the game along side Microsoft Game Studios. Age of  Empires  Online has an animated graphic style, similar to the <a title="Battlefield Heroes" href="http://mmohut.com/review/battlefield-heroes">Battlefield Heroes</a> visual style. Age of Empires Online isn’t the first MMORTS, there genre  first got started with <a title="Shattered Galaxy" href="http://mmohut.com/free-trials/shattered-galaxy">Shattered Galaxy</a> but really took off when <a title="Electronic Arts" href="http://mmohut.com/publishers/electronic-arts">Electronic Arts</a> released <a title="BattleForge" href="http://mmohut.com/review/battleforge">BattleForge</a>.  That game combined RTS gameplay  with RPG and TCG (trading card game)  elements to create something truly  original. THQ is behind an even more  ambitious MMORTS project called <a title="Company of Heroes Online" href="http://mmohut.com/review/company-of-heroes-online">Company of Heroes Online</a>.  COHO lets players experience the single player  campaigns from the  series, but also allows them to play the  multi-player aspects entirely  for free. So despite its pedigree, how  does Age of Empires Online hope  to compete with these MMORTS games? For  starters, it has a persistent  world and allows players to work  cooperatively on quests that involve  beating up on AI opponents. I look  forward to playing Age of Empires  Online, from the early screenshots it  looks similar to Age of Empires 2  in mechanic — which is a good thing.  There was an Age of Empires 3,  but it just didn’t have the same magic as  the first and second  installments.</p>
<p><strong>2. <a title="Battlestar Galactica Online" href="http://mmohut.com/browser-games/battlestar-galactica-online">Battlestar Galactica Online</a></strong></p>
<p>What   do you get when you combine an awesome Sci-Fi show with a powerful  game  development tool and put the biggest name in browser gaming in  charge  of the whole project? You get Battlestar Galactica Online, a  browser  based MMORPG currently under development by <a title="Bigpoint" href="http://mmohut.com/publishers/bigpoint">Bigpoint</a>. Bigpoint is the  German browser games publisher behind a number of huge international  hits including Seafight and <a title="Dark Orbit" href="http://mmohut.com/browser-games/dark-orbit">Dark Orbit</a>.  Unlike those previous games  which have pretty bland 2D graphics,  Battlestar Galactica Online will be  built using the Unity development  tool. While <a title="Unity The Future of Browser Games" href="http://mmohut.com/editorials/unity-the-future-of-browser-games">Unity</a> can be used to  create many kinds of games, it has had  the most success as a tool to  build <a title="Browser Based Games" href="http://mmohut.com/browser-games" target="_self">browser based games</a>. The list of  impressive browser games that  were built on unity include <a title="FusionFall" href="http://mmohut.com/browser-games/fusionfall">FusionFall</a>, <a title="Nanovor" href="http://mmohut.com/browser-games/nanovor">Nanovor</a> Evolution, Tiger Woods  Online, and <a title="Captains of DarkTide" href="http://mmohut.com/browser-games/captains-of-darktide">Captains of DarkTide</a>.  So what can players expect from  Battlestar Galactica Online? Some epic  Human vs Cylon PvP for one.  Remember that this is a Bigpoint game, and  they love PvP! The game is  set during season 2 of the tv series and  the creator of the show will be  involved in crafting the game universe  so expeect it to stay true to  the show. BSGO is scheduled for release  sometime in fall of 2010, but  the official site is pretty vague at the  moment. Will it get pushed  back? Maybe. But I hear Caprica is coming  back on soon. As far as  spin-offs go, its pretty good!</p>
<p><strong>3. Final Fantasy 14</strong></p>
<p>Switching   gears to subscription MMORPGs for a moment, let’s take a look at the   hotly anticipated Final Fantasy 14. Like Final Fantasy 11, 14 will be a   MMORPG. Expect a similar fantasy theme, but with a much larger world  and  vastly improved visuals. The game is already playable thanks to a  beta  test, but not everyone will be able to play it first-hand. First  and  foremost, the job system is very in-depth and unlike anything we’ve  seen  before in a f2p or p2p MMORPG. Your class is determined by the  weapon  you have equipped, and changes based on your current equipped.  There’s a  huge, open game world to explore, but there is one catch. Its  got a  steep learning curve, especially when compared to <a title="World of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft">World of Warcraft</a>.  Why  mention WoW? Because its difficult not to when talking about a new   subscription based fantasy MMORPG. WoW dominates that field, and   newcomers will just have to get used to going toe-to-toe with it. Square   Enix is a Japanese developer, and doesn’t have quite as much  experience  in the MMORPG field as some of the big-name Korean MMO  developers like <a title="Nexon" href="http://mmohut.com/publishers/nexon">Nexon</a> or <a title="WeMade Entertainment" href="http://mmohut.com/publishers/wemade-entertainment">WeMade Entertainment</a>.  But they do have plenty of experiencing  crafting beautiful worlds,  filled with lore and memorable music. FF14 is  no exception on that  front. Oddly, it even ‘feels’ like a console RPG  at times. The game  supports gamepads, and the interface seems more fluid  with a controller  plugged in. My advise? Try and get into the beta to  see if its for  you.</p>
<p>Well  that’s all the time we have today. We took a look at  one upcoming free  to play client game, a free to play browser game, and  a pay to play  client game. These three games are very different from  one another, but  each offers something the others cannot. There are at  least a dozen  games coming out for each of the three categories  mentioned here in the  coming year. That means players will have more  choices than ever before.  What MMO or MMORPG are you looking forward  to? Share your thoughts  below!﻿</p>
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